Large mineral nodes at bases are increased from 1500 to 1800 per node.This should also decrease some of the pressure on new players to secure new bases right away. This means that bases take longer to completely run out, but since it’s only the large mineral node being adjusted, players are still encouraged to take new bases to increase their mineral income rate. To do this, we’d like to increase the amount of gas on Vespene gas geysers, as well as the large mineral nodes. While this change did have the intended results, we think that there might be a way to make comebacks easier when players are denied a 3 rd or 4 th base. In Legacy of the Void we changed the amount of resources in each base to promote expanding and discourage overly defensive playstyles. Blizzard has warned that, as with previous patches, this update will “require a large amount of testing, feedback and revision before it can go live for everyone to enjoy.” If you want to experience what the patch does, you’ll need to head to the Testing section of the StarCraft II multiplayer.Īs for what’s being buffed, nerfed, and everything in between, take a look at the following list of patch notes! This update is scheduled for November and will include “major design changes.” The initial list of changes includes tweaks to underused units and abilities, and an attempt to try to reduce sudden game-ending moments. StarCraft IIfans better hold on tight, because Blizzard is planning a big patch to the game’s multiplayer.
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