![]() ![]() Engage quickly with one or two high initiative, long range mechs with multishot pilots, or you will lose a building. The first is mostly lights and mediums and comes in from the left of your start. You will encounter at least two enemy lances. One of your mechs will be a Hatchetman (AC10 variant), the other three are up to you. When selecting the unknown lance, I encountered an Enforcer, Crab, Trebuchet, and Awesome before meeting the convoy, then another medium lance consisting of a Wolverine, Griffin, Hunchback, and Shadowhawk at the evac point. The Unknown lance is heavier, and may include an assault mech. ![]() The long range lance seems to be mostly mediums and lights, plus vehicles. You have a dialogue choice to either fight a quick long range lance, or an unknown lance. +4 Rep Merc Board/ +26 Rep Lyrian/ -12 Rep Capellan Unlocks Hatchetman mech to appear in missions. Speed up JSON processing by only stripping comments & correcting if required.Rewards: Random rare equipment.Delay loading of rooms on Leopard until you actually require them.Load times (Note: both sides include Sheep-y's Turbine fix) experimentalLazyRoomInitialization MechlabThottling + ItemsList Fix (249 unique items in list) Set it to true or false in BATTLETECH/Mods/BattletechPerformanceFix/Settings.json Comparisons (Right side is with fix applied) Store Fix (249 unique items in sell list) Lazily load assets, unstable, not recommended.LLA (Disabled by default: Experimental, Dangerous).An in progress patch, it is recommended you do not enable this patch at this time.ParallelizeLoad (Disabled by default: Experimental, Dangerous).Prevent the game from softlocking/infinite loading when MDDB builds queries too large for sqlite3 to handle.This fix removes invalid contracts allowing saves to load if a user created contract was removed from the mods in use.Make all simgame room transitions instant.This fix removes invalid flashpoints allowing saves to load if a user created flashpoint was removed from the mods in use.Fix exponential dependency checking explosion (Drops around 2 minutes from loads in roguetech).This fix sees more gain for late game players with lots of items inventory.Replace the MechLab UI with a virtual one, which allocates only enough prefabs for what you're currently seeing on the screen.Speeds up Contract generation in the command center, and removes some stutter from battle when completing objectives.Prevent the hang on HBS logo + general game speedup by transferring the disk MDDB to an in memory one.Exponential speedup (Hoarders/Late game players will see the most benefit).Prevents BattleTech from sorting the item list every single time an item is added.Causes lights to look like crap, useful for very low spec machines. BTLightControllerThrottle (disabled by default).Restores some broken code in 1.3 that was not allowing mods to see user faction tags.Speeds up loading by about 1 second in vanilla. Disables file exists & modify checks in a critical code path.This fix can allow you to progress past some types of infinite loads.If the game fails to locate an asset from the manifest, create a dummy item in its place.Prevents the game from softlocking (causing you to lose progress) in case of more than 7 salvage picks. ![]() (Decrease load times, less useful in BattleTech 1.3).Swap the default json parser for a faster one, and falling back to the slow parser if necessary. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |